Learning the basics of unity

 In Josh's class using the unity I learnt how to place the main camera on the plane and functions of the hierarchy options where other tools are and (3d objects i.e sphere, cylinder, rectangle, square, plane etc)

 I learnt how to create different folders  under assets for different mechanisms of the game how also to code them and add them to the components so as to see progress in the gaming process..  created different scripts and folders for different aspects like( sprint, speed, cam.looks, character movements, weapon, enemy health) and all I created material, prefabs and scene folders along side the script folder all under assets.

under capsule picked a player then added it into the inspector section at the right hand side of the screen. Then to add colours I clicked on assets- created a new folder called-materials and double clicked and created  anew folder in that material folder gave it a colour name - clicked albedo and picked the desired colour then clicked the colour folder and dragged to the objects on the plane.

RAYCASTING

Downloaded the weapon to be used for the unity practice then -assets at the top screen- import package- custom package- weapon- import- assets- prefabs- gun. Then under scripts  created a C sharp folder called weapon logics and added my codes in

Basic steps for my game project 

The idea is a 3d endless runner on unity and it was made in stages, I made the dummy player that is using a capsule as my player as I had not yet made my runner then for  the camera  I put it to follow the player after which I made a ground tile and spawned it so as the player moves forward it duplicates and the ground tile passed gets destroyed. Then also spawned the obstacle that the runner should avoid so as not to die and restart when an obstacle had been hit.

Made coins and randomised the places they would be and spawned it so as the player runs and collect coins  the score increases as well, I made the player increase speed as it collect coins  and  the A and D key for moving both sides and space key to jump.

Then for my characters and objects I took ideas from sketch fab, turbosquid and unreal free download to check ideas for abandoned buildings for my project, zombie hands and other necessity for my game.

I then used  blender to make the obstacle for my game which is the zombie hand then I made a runner using warnersbros  character idea (Lola bunny),  I did some abandoned buildings the exported them as fbx file into my unity then  added my script into  the imported animations.

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